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Make every decision before the gun.

Pace, fuel, water, weather, gear, and the moment you allow yourself to race: lock them while your judgment is fresh.

RACE CARD26.2Plan it. Rehearse it. Run it.

Fatigue gets fewer choices.

The course changes what you see. It should not change what you already decided.

StartHold the ceiling

Let the crowd leave. No banked time.

10KStill quiet

Fuel and drink on the rehearsed schedule.

HalfAudit only

Breathing, stomach, weather, form. No hero move.

30KFirst optional decision

Maintain unless the whole system agrees.

FinishSpend what is real

Increase by evidence, not impatience.

The block begins after the base.

A marathon schedule can start at 25 miles per week, four running days, and a six- or seven-mile weekend run. If that is not already ordinary, build the entry requirement before starting the countdown.

BaseOwn the week
BuildExtend without rescue
SpecificRehearse pace + fuel
TaperRemove fatigue

Fuel is a schedule, not a feeling.

Practice the exact products, amount, timing, water pairing, and carrying method on long runs. Race conditions can change the plan; race-day novelty should not.

ProductAmountTimeWaterLOCKED IN TRAINING

Train the race. Then execute it.

Each guide answers one marathon question completely before RunTeaming appears.

Run More! You can do it!

RunTeaming is an Android running league. Your best qualifying run of the week becomes your score on a five-runner team, which competes against another team near its level. The app supplies the team and opponent. You run where and when you choose.

Use the button to email the Google account on your Android phone. You will get a reply with the current access instructions.

Try RunTeaming

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